Game description from the publisher:
_x000D_The year is 3012. It's been a millennium since the Armageddon. Deep in the Yucatan jungle, humanity has mutated, degenerated, and segregated into five clans: Jaguar, Snake, Monkey, Gar, and Bat. These clans now battle it out for dominance in the region, cooperating when it suits them and actively working against each other when the opportunity arises.
_x000D_In 3012, players start the game with small decks of Scout cards, which provide gold to make purchases. Two piles of cards – an Ally deck and a Weapon deck – provide static cards to buy, with three cards from each deck always available to purchase each round. Cards that are not bought remain there for other players to buy. Two non-static Action decks – one with cheap cards, the other expensive – are also available, and at the start of your turn, you reveal one card from each of these two Action decks. You get the benefits of the Action cards you reveal, whether you buy them or not, and they're removed from play if you don't buy them.
_x000D_When you have amassed enough combat skill through Allies, Weapons, and Action cards, you can attempt to prove your worth by facing a beast in four decks of Encounter cards, ranging from easy to very difficult.
_x000D_Unlike most deck-building games, there are many points of interaction in 3012, so players are never out of the action! And you always get to refill your hand to its maximum size at the start of your turn, so you are never penalized for interacting during other players' turns.
_x000D_The game ends when one of the Heroes reaches Level 5. The player with the most victory points wins the game.
_x000D_Components:
_x000D_- _x000D_
- 120 Action cards _x000D_
- 48 Encounter cards _x000D_
- 20 Ally cards _x000D_
- 20 Weapon cards _x000D_
- 20 Scout cards _x000D_
- 5 Oversized Hero cards _x000D_
- 15 Gold tokens _x000D_
- 5 Hero tokens _x000D_
- 1 Game board _x000D_
- 1 Six-sided die _x000D_
- Rulebook _x000D_